Cue us dropping everything we had going on to get both of our released games into an Epic ready state, luckily for us Epic on one week of hardcore working seems to be a functional and well put together environment to release games, so most things went down without a hassle. For us it came out from nowhere an email dropped in my inbox stating Epic Store was letting in anyone to release their game in the same way steam was as of that moment. So i guess that you could use 3 of those and 6 Damage per Size modifiers.This week has been a full on chaos at our small studio. PS: The legendary StickyWall modifiert increases the size 300%. One other downside is, that most barrels are sticking next to the base, because they are so big, that only a straight shoot would make like 1 or 2 not stick to the wall, so there are also a lot more enemies on screen and make the game slow down more. The game also slows down a lot (i ended up with less than 1 shoot per second), because there are so many projectiles sticking to the wall. I ran 100 waves from 300 to 400 and only found two StickWall modifiers. But the sticky wall drops not enough to actually finish the build in ~150 waves. You can replace the SizeIncrease and Bounce with 3* Sticky Walls, That would give a size increase of 1000% and with that 400% bonus dmg that would be 40000% damage increase and very big explosions. What I like about yours is that it does not require any super rare items like super ball or repeater. My explosions only hit half the map not the whole thing so YMMV. More damage per and two less slots - but the size gives huge explosions so I ended up putting in a single size bonus anyway. I got a 5star "Super Ball" and a 1x Repeater (600%) speed. Originally posted by jzahnen4:Yea! My infinite game was nearly the same thing.
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